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    Designing Music for Smartwatches

    My master's thesis research informed my later design work on Spotify’s Garmin app.

    Context

    As a master's thesis student at Spotify, I researched how people find and control music on small wearable screens. I used the thesis findings in my later design work on Spotify’s Garmin app.

    Image of Apple Watch
    User research for Apple Watch, Wear OS, and more

    Research & Discovery

    I started with stakeholder interviews and a competitive scan of smartwatch music players to understand the landscape.

    Then I recruited and interviewed 20 U.S. users, mapping their behavior into personas, journeys and user stories.

    Field notes
    User research

    Design & Prototyping

    To test in realistic conditions, I built Axure and web prototypes that played real music on a wrist-mounted iPhone, a working stand-in for a smartwatch.

    Across five rounds of prototyping and testing I validated the core hypotheses and refined the button-mapping patterns.

    Smartwatch prototyping using wrist-mounted iPhone
    Smartwatch prototyping using wrist-mounted iPhone

    Results & Outcomes

    1st

    Spotify wearables research

    1st

    Spotify wearables guidelines

    1

    Published master thesis

    The study produced design guidelines and interaction patterns that I later used in my Garmin app design work.

    It was published as the thesis "Designing a User-Centered Music Experience for the Smartwatch", Spotify's first wearables research and first set of wearable guidelines.

    I carried the work into my Spotify internship across Garmin, Wear OS and Apple Watch.

    Published master thesis research paper
    Published master thesis research paper

    Endorsement

    “Oscar rapidly generated ideas, fearlessly gathered feedback, and structured user studies that led to real impact. His self-determination and product sense impressed everyone.”

    Arthur, Product Lead at Spotify

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